Can You Make a Living as an Illustrator?
Business Planning for the
Owner of a Creative Business
Imagination is the most powerful force
in the universe.
--Albert Einstein
What? Me plan? Yes, Tarzan. You plan. You are not just an artist.
You are not only an illustrator. You are the Owner of a Creative Business.
First, make that paradigm shift and learn to think of yourself that way. Then
put some clothes on. At least while you are in your office. It doesn't need
to be a suit.
Business owners who are successful have all done a business plan. Those
that have not may still get lucky, but, luck may not serve them over the long
term. More likely, by not planning, they are actually inhibiting the actualizing
of their own long term dreams. There are a lot of resources to help these small
entrepreneurs start a business, but some of this does not apply directly to
the freelance creative sole proprietor. Our inventory is our time, knowledge,
and our talent. Our location is not important. That is the reason for this
article. I am going to present here a simple version of a standard business
plan, the essentials for a sole proprietor illustration business.
A more formal plan is also good. Necessary if you are working with partners
or seeking loans or investors. I'll give some references for how to do a more
formal business plan at the end of this article. I try to go over my plan at
least once each year and evaluate how my desired outcomes are fitting with
the reality to date. It's always open to adjustment. Tax time is a convenient
time to do this review. That is the time to make little adjustments. Over the
years I've noticed that when I did this, my income went up, sometimes surprising
me. When I've neglected it, my income has gone down.
When I first was dragged, kicking and screaming into doing a business plan,
I had two questions;
"Can I make a living as an illustrator?", and "How do you spell
entrepreneur?"
I will address both those questions in this article. I suggest that you
can approach your business life in the same way you approach a white canvas
or blank computer screen: with the creative process. Your business is your
life, and you are the sole proprietor. Writing a simple business plan is one
medium for taking a creative attitude toward your life.
A Brief Digression on Creativity
There was a guy who we'll just call Bob, who had to walk a long way to his
job as a quantum synchronization scrutinizer at the local smart-muffin factory.
He loved his job, but the five mile walk to work was starting to bore him. He
didn't have the money to buy a car, so he went into his garage and pulled out
what he had stashed in there over the years. Some wheels, some old bike parts,
a powered lawn mower, and other miscellaneous bits of hardware. He cashed in
his penny jar to buy some nuts and bolts, and put together a really unique looking
gas-powered vehicle. I'll leave what it looked like to your imagination. Not
only did it get him to work, but it gained him the attention of everyone who
passed him by. His neighbors saw him as an artist and a genius.
Was Bob being creative?
Let's look at it. He was inventive and clever in solving his immediate transportation
problem. But he limited himself to what he happened to have on hand, and he used
up all his resources doing it. He didn't really get what he wanted. He got the
best thing he thought he could do with what he already had to work with. But,
like most of us, he skipped the creative process. Bob went right to the nuts and
bolts without first stopping to dream.
That's the first step in writing a business plan: dreaming. And not just your
ordinary daydreaming. That is probably mostly about sex. We are not excluding
sex from your business plan, but this dreaming is more focussed. It is exactly
what you naturally do when you are about to start a new painting. I spend time
every day sitting on my porch and staring into space. And my neighbors don't even
know that I'm an artist and a genius.
For anything you want to accomplish, there are two ways to approach it:
as a problem to be solved, or creating the object of your desires. Most of our
lives, we are only taught the first approach, but it can lead you to your own
personal dead ends. I believe that the second approach is the creative, and the
best way to achieve your goals. If you spend your life solving problems without
defining what you want, you are limiting yourself to reacting to perceived obstacles
in your immediate environment. To reacting to the way other people have defined
the problems. This wastes time and, paradoxically, can make problems seem insurmountable.
Alternatively, by using the creative approach, you can walk around or through
some of these so-called obstacles. By keeping your mind focused on what you want
to create, keeping a wide view, by writing it down like you do in a business plan,
you get farther faster and end up more or less where you want to be, instead of
where other people are going.
A creative approach does not ignore problems. It simply does not give them
power. It focuses on the creation. When I am considering a piece of art I want
to do, it is initially a blank in my mind. What the heck am I going to do here?
As the art director describes her idea in more detail, I suddenly feel an almost
audible click as an image crystalizes in my mind. At that point, I know I can
do the illustration and I know it will work. The initial foggy picture in your
mind's eye as you start a painting will usually not match the final image exactly.
It doesn't have to. No one worries about this. But the final work is a direct
product of that initial vision. Often the final picture is better than you imagined.
It has evolved and changed with you as you worked.
In the same way, you may not eventually duplicate exactly the physical situation
that you pictured in your imagination, but you will have created the essence of
what you wanted. You will find that if you focus on the essence of how you will
feel when you have what you want, instead of the specific concrete expressions
of it, many outcomes can make you equally satisfied. This is important to realize.
No one has completely described how creativity works. It is the greatest of
mysteries. But it does work. It works in every area of life, whether we are aware
if it or not. I suggest that it's a three part process. It's been around longer
than the Father, the Son, and the Holy Ghost, but includes them all. There is
something compelling about things that come in threes.
1. You take a brutally honest assessment of where you are and the general environment
in which you are operating. You will see some items that you don't like. Don't
focus on solving or removing them. Just take note and let them be. If you are
sleeping in an alley, feel fully the texture of the pavement. Be glad that it
is showing you that you don't want that anymore. You created it and you can create
something else using the same process. Imagine how good it will feel to get a
good night's rest.
2. Imagine what you want to create. See it in your mind, even if it seems like
an unrealistic fantasy. Staring blankly into space is something I schedule into
my work day. Create empty space in your mind for what you want to create. Get
it in detail. If you can describe it, you are on your way to achieving it. The
emotional part of this process is as important as the thinking. How good will
you feel when you have your desire fulfilled? Go ahead: lust for it. It's not
a sin.
3. Start taking the first step, however small toward your vision. Go to the
drawing board. Make the first little brush stroke on your white canvas. Start
crunching the numbers. Hire the engineers. Look through your garage for stuff,
if it will help you make what you imagined. One step follows another.
In my example above, Bob skipped item number two. He went right from
taking stock of his situate to doing something about it. But, by skipping the
creative imaginings, he may be solving his problem and also creating a monster.
Again, the standard process of designing a business plan is just a vehicle
for your creative imagination to be applied to your business and your life. On
a piece of paper, write the headings below and use them as your outline. They
are simplified from a standard business plan.
A Simple Business Plan
1. Your Mission Statement
Write a statement that reflects the essence of why you are in business. It should
reflect your highest values, vision, and purpose. It's your heart and soul. It's
what you'll put into your work. It's what you do. Why? If you don't know, you
should be working for someone else. You can write a long list under headings like "Values",
Vision", and "Purpose"; or a few wandering paragraphs, but keep
working on it until you can state it in one sentence. Write in the active voice,
using the present tense, and using positive terms with no qualifiers. It's like
a haiku. As in design, less is more.
You will benefit from writing down what you do. Writing is like magic. Your
mission statement will help you make all the decisions involved in your business,
like deciding which projects to accept, which markets to spend your advertising
money on, and which areas to let ride. Those decisions make the difference between
thriving and surviving. We want to thrive as creative businessmen.
For example, you may say to yourself, "I just love to draw". True
enough. Ask yourself why. "Because drawing helps me appreciate beauty in
the world. Come to think of it, drawing also helps others appreciate that beauty".
Yes. Think about earning money, the conventional exchange we use to convert work
into what we want to buy.
You can start out with something simple like, " I run a successful business
doing what I love to do." It has your basic feeling, but you need to describe
what you love to do so your clients can understand it.
For example: "I create unique, fine art-quality images that are accurate
and detailed, yet going beyond realism to communicate intangible ideas and appeal
to emotions." Note that this example includes scientific illustration, but
is not limited to that market. Someone will be able to use that service. In fact,
perhaps they would kill to be able to achieve that combination of qualities. Fortunately,
they don't have to resort to violence. It is simpler to pay you to do an illustration.
You can use your mission statement as a lead-in or hook on the home page of
your web site. (You do have one, don't you?) Clients may spend only a few seconds
before they decide that what you do is what they want, before they click through
to another site. Tell them who you are, quickly. If you know who your clients
are and what they are thinking, you can help them find you. You are exactly what
they want, so express that.
You might want to simplify your mission statement even more for a web site so
it sounds more down-to-earth than my example. Put it in your META tags
along with your keywords so search engines will find you. Here is one that I found
in an illustrator's meta tags."Digital Illustration for corporate, editorial
and advertising clients. Bryan's work is a blend of flat graphic shapes and 3D
elements." It exactly describes the artist's work and names his clients.
A few years ago a poet friend wrote this haiku for me:
Imagination and illustration
design and detail
traditional and digital
I used it, although it is a little vague, and now outdated. The
distinction between digital and traditional is no longer relevant. And it will
not get me on the top of a Google search. But a simple, well-crafted paragraph
about exactly what you do will get you to first base with a web robot.
2. Goals and Objectives
Goals are targets for your business that you can imagine 3-5 years in the
future. Objectives are things you would like to achieve in the next year. Your
goals and objectives must be stated in a way that can be measured so you can track
your progress. Write down several goals and objectives, even if it seems like you
are making it all up purely out of your imagination.
Again, writing something down is the first and most magical step,
in making it happen. You will also want to think about a time table for when you
want each stage to be completed.
3. The Situation in Your Industry
Do some research into the background, history and trends in your
industry in general, and also your particular specialty.
- What are the assumptions behind illustration? Why do clients use it, rather
than words or photographs?
- What is the history of the field?
- What sectors of the economy affect it the most? Is it stable, declining, or
growing?
- What are the expected impacts of new technology, and what is just over the
horizon?
You need to know where to get information and how to make key contacts.
- What are the trade associations and relevant publications in your field?
- Government publications can give you free or low-cost information. Eg. "US
Industrial Outlook", "Business Statistics", and "Statistical
Abstract of the United States", available from the Dept. of Commerce.
- Many more publications are available in the reference section of your local
library. Make friends with the reference librarian. Especially if he's cute.
- Find out if there is a local Small Development Center. They give courses in
business planning.
You won't know what is really going on by just thinking about it.
There is hard data out there. You need to talk to experts and read publications.
For instance, there are dramatic changes happening in the illustration industry
as a whole. Not a surprise. Isn't that just what life is like? You might want
to know what's in the air and make marketing decisions accordingly. Here's an
example I came across.
In a report by the Illustrators Partnership of America on the state
of illustration, the board of directors makes the following statement.
Many of the forces affecting illustration today are the result of business
or labor decisions made by middlemen. These middlemen have built the decline
of illustration into their long-term strategies. When they speak for their own
interests, they have no overriding reason to speak for ours.
This is serious news. What are those forces? Who are these evil people? Will
I get to meet them? In an interview, illustrator C.F. Payne explains.
In illustration, we have stock house agencies and large publishing houses,
each having illustrators sign very punitive contracts of one kind
or
another, where artists are signing over their image rights with troubling
consequences...The two of the major corporations involved with stock
are
Corbis, owned by Bill Gates, and Getty Images, owned by Mark Getty.
These
folks have deep pockets and are gobbling up as much imagery as possible.
Artists are having to choose to compete with these huge stock house
libraries or ally themselves with them. Some of the contracts give
away
all the artists rights, whereby giving the image user the right to
alter,
manipulate and reconfigure the image into a new picture.
I know these trends have had a tremendous impact on the field of illustration
because, in the 90s, I had an agent who went bankrupt and cited stock houses and
royalty-free companies as having eaten up one half of her income. Indeed, the
use of photoshop has flooded the field with amateur photo manipulations. This
has taken work even from established illustrators.
OK, fair enough. It's all gloom and doom in illustration. It may
be true, but it's still the wrong answer. The only real constant is change. The
question to ask is: What markets are most affected by these developments and which
are not? Where will my services continue to be valuable in the future? Even when
the stock market crashes, there are some people thriving from it.
Stock houses and royalty-free art sellers have a particular product
to meet a market. Some of it is high quality and some of it is not. None of it
is unique because other art buyers can buy the same images. Seeing this on the
horizon, one might focus on areas of illustration where the client needed high-end
work that was very specific and targeted, and where they could buy all rights
to art usage. To these client, using stock art that was also available to other
companies, their potential competitors would not be a good option.
An editorial artist might start creating a new portfolio geared
towards product packaging and advertising. She might see the trends and decide
she does not want to be competing with other artists on generic subjects based
mainly on price. Maybe she decides to sell usage rights rather than work-for-hire.
These types of decisions are crucial to a business plan in a field that is constantly
changing. And all fields are constantly changing.
4. Your Products and Services
You probably know this, but
think about how to best spend your time in your market niche. Focus on what is
the best use of your talents. Eg. do you want to provide scanning and other pre-press
services for jobs other than your own art? Do you want to be in the local yellow
pages? Do you want to do larger, long-term projects or lots of smaller quick ones?
Ask these questions:
- Why should clients buy your services?
- Who are your customers, exactly? Describe them in detail..
- What makes your own work unique or special?
- How difficult is it to do your work?
- How will you charge? (More on that later.)
Knowing who your customers are in as much detail as possible is
essential. If you decide you want to do food illustrations, go and interview designers
in the packaging field. And be selective and go only for the high-end clients.
Free lance work is like dating: the only thing worse than no clients is a bad
client. A bad client is one who will drain your time and energy without giving
back equally in return. That will put you out of business faster than no work
at all. During slow periods you can always work on your portfolio and your business
plan!
5. The Competition and Market Focus
Think about the relationship
between price and quality in your product. You have four choices:
- High price / high quality. This highly sought after profile depends on your
reputation, name recognition, or "branding"
value, requires added value, like services. But you can't rest on
your laurels. Things change.
- High price / low quality. This is the profile of a failing product. This is
an established brand that is cutting costs while coasting on a former quality
reputation.
- Low price / low quality. You probably don't want this profile either. But
it does relate to the competition from generic clip art, and royalty-free stock
photography and illustration. This "discount mart" philosophy invites
lots of competition in price because the products are more or less the same quality.
- Low price / high quality. The profile of many GNSI members. ( just kidding)
This is perceived to be desirable. This is the ideal profile for the retail business.
It is where companies usually want to start out because it out-competes the other
three strategies. But in the creative services area, it has limitations because
all we have to sell is our time and talent. It invites burn-out over the long
term.
- This is important in analyzing the market you want to work in. This is important
because it is better to focus advertising money on a narrow market where it will
do the most good. You will want to look at it from two points of view. Analyze
each possible market and type of work from the point of view of it's value to
you and your business. Then analyze exactly how you will position yourself in
the market from the point of view of the client.
There are some charts and diagrams for doing this very precisely,
even attaching numbers for a task's value from 1-10. I'll cover that in a future
article.
6. How Much Do I Charge?
This is the real tofu of designing a business. The real beans and tortillas.
Can I make a living as an artist? How do I define making a living? Am I doing
it? Those are perennial questions to the self-employed person. One of the most
difficult things about being self-employed is knowing where you stand at any
particular moment. There is a natural ebb and flow to the self-employed business
that is completely different from a wage job. Of course you keep track of your
income as it comes in and also of what is owed you so you can make your monthly
bills. But for stability, you need to know if you are a viable business. If you
are just staying alive, you are not a viable business in the long term.
I find it useful to know my break-even point. That is where I am covering
my costs of doing business. It is the point at which you start to make a profit.
Before that, you are in the hole. Establishing your own pricing procedure, rather
than going by what other people seem to charge, is how you find out your break-even
point and take control of your income.
Although most illustration work is priced by the project, I often
use an hourly rate to estimate jobs. I also keep track of the time I spent on
a project, and after it is completed, I calculate my hourly rate to see if I estimated
it well. To know if I am estimating it well, I want to know both my "creative
minimum wage"
and the "prosperity rate". That way I can see where a particular job
falls in the range between survival and prospering. I feel OK if I made creative
minimum wage, but I feel great if I made my prosperity rate. How do I know what
these rates are? I find them for myself.
I did the following set of calculations based on an article published
by Creative Business called "Pricing and Billing Standards for Freelances
and Creative Services Companies". (See references) My intention was to find
out both my "creative minimum wage" and my "prosperity wage".
The goal is to create a comfortable, stable living, free of financial
worries, and providing long-term security. We want to stay in business for the
long term while avoiding creative burnout. Creative business estimates this at
least at $40,000 for a metropolitan area in the United States. We can also go
beyond stability and prosper and become rich. That can also be put into writing.
But I'm starting with comfort and stability for this illustration.
Labor Costs. First, decide how much you want to make as an annual net
salary. Really. I'll say it again: decide how much money you want to make.
Come up with a number. This is personal and unique to your desires
and what makes you happy. Remember the imagination exercises. This is the number
you use when you are sitting at a bar and the derelict next to you says
he's an engineer designing smart bombs and asks you how much you make...
OK, I'm going to pause here because I got a comment from a good
friend of mine who actually does design smart bombs. I had forgotten about that.
She is a very smart person and she made the point rather directly that engineers
also love their work. I agree. I surrender. My point is just
to imagine a sort of job where the person is only working for money.
No other reason. Money is it. As much as possible and there is never enough. This
does not apply to any particular profession or any individual. It's only a made
up scenario to make a point. It does happen here in America. OK?
Dollar for dollar, you are doing better because, in addition to
your net salary, the expenses deducted were incurred by doing what you love, what
you would be doing anyways if you didn't need the money.
Still, you do get to choose your salary here.
The salary you choose will depend on your desired lifestyle: whether
you are single, married, have kids, kids in college, a spouse with an extra income,
or if you want to collect airplanes as a hobby. From this sum, you pay for your
food, transportation, rent or mortgage, taxes, etc. Many researchers who have
studied this use a salary of at least 50,000 as a baseline for living at a reasonable
level in an American urban area with security. Don't ask me any more about this
number. I don't have a clue. There are many ways to do the accounting and they
are not important. It's your life. Taking a creative attitude towards that is
all that really matters.
Let's use an annual salary of $40,000 because I want to first establish
a creative minimum wage. I want to start low and find out my baseline for living.
Sometimes you have to start out lean to do what you love. We'll add to that our
health insurance and retirement contribution for the year, which is what we'd
expect to be part of our salary if we had an employer, like that guy on the barstool.
LABOR COSTS
Annual salary (you) 40,000
Health insurance 2,000
Retirement (IRA) 2,000
TOTAL LABOR COSTS 44,000
A creative business can only sell its time, knowledge, and talent.
There is a limit to one's working time in a year if one wants to avoid burnout.
It is normal to assume at least four weeks annually for vacation, holidays and
sick leave. That leaves 48 work weeks in a year. Assuming an 8-hour day, we get
1,920 hours in a working year. You will always have times when you are working
80 hour weeks to get a project done, but we will use some commonly accepted numbers
to see where we stand in general.
In addition to time off and sick leave, you need to define billable
time. A self-employed person can not bill a client directly for every hour worked.
Experience show that 20-50% of our time is spent on office work like book keeping,
promotion, correspondence, and sweeping the floor. This time is necessary to maintain
the business, but it is not directly billable in an hourly rate for a project.
To be safe, I called 40% of my 1,920 hours unbillable. I sit and stare into space
a lot. That is 768 hours of unbillable time in a year. So I subtracted 768 from
1,920 hours to arrive at 1,152 as the number of hours I can reasonably expect
to work in a year.
When I divide my total labor costs (44,000) by the billable hours
(1,1520), I usually get $38.19. That is what I have to charge per hour to make
my salary plus benefits if I work 1,152 hours in a year.
Lets complete our labor costs:
LABOR COSTS |
|
Annual salary (you) |
40,000 |
Health insurance |
2,000 |
Retirement (IRA) |
2,000 |
TOTAL LABOR COSTS |
44,000 |
| Average working hours / year |
1,920 |
| Average non-billable hours |
768 |
| Average billable hours / year |
1,152 |
Hourly labor costs (labor costs / billable hours) |
38.19 / hour |
Of course you, being owners of a creative business, saw right away that
it did not end there. We have costs of doing business to consider. These are
costs not directly passed along to a client during the course of a project. Next
we will factor some representative overhead costs into our spreadsheet to come
up with an hourly rate that includes both labor and overhead costs. Let's not
discuss the actual figures here. That is not as important as seeing how the numbers
you choose can inform you about your business. I check my overhead costs every
year and make adjustments. I will use some reasonable numbers here for purposes
of illustration. To cut costs, I am using a home office, so what I am calling
studio "rent" is simply 20% of my mortgage. I use this number because
my studio space is 20% of the total square footage of my house and I can write
that portion off as a business expense. A number for outside office space might
be more like $4-6000. Remember, this is a thought experiment. Einstein used that
( he called them "gedanken-experimenten") to come up with his theory
of relativity.
OVERHEAD COSTS |
|
| Studio rent |
1775 |
Business insurance |
325 |
| Studio utilities |
330 |
| Studio telephone |
1700 |
| Internet |
360 |
| Advertising |
3000 |
| Art & office supplies |
2200 |
Books, journals, |
500 |
| Professional dues |
200 |
| Equipment & repairs |
3000 |
| Business/ auto |
625 |
| Postage & shipping |
400 |
| Professional services |
2300 |
| Professional development |
400 |
| Travel |
2000 |
Bank charges/ Interest |
100 |
| Office assistant |
1000 |
Misc.(always need this one) |
500 |
TOTAL OVERHEAD COSTS |
$20,715 |
Next I divided this overhead cost figure by the number of billable hours
I thought I had in a year. Overhead costs me 17.98 per billable hour. When I
add the hourly labor costs and the hourly overhead costs, I arrive at the magic
number: I need to charge 56.17 per hour.
| Hourly overhead cost (overhead / billable hours) |
$17.98 / hour |
Minimum operating costs / hour (labor + overhead) |
$56.17 |
Again, being a business person, you have realized that it still does
not end there. Because the fat lady has not yet sung. The final step towards
what you really should charge includes labor costs, overhead AND an additional
profit margin. This is something every business must consider if they want to
grow and prosper over the long term. An accepted profit margin is 10-20%. This
enables you, besides growing your business, to build equity in your company.
It allows you to have cash in your account to even out the ebb and flows of cash
flow that I mentioned above.
This factor does NOT include buying that boat you dreamed about, or going
to Las Vegas. That is built into your desired salary. This number is a margin
used for real estate like your office, a cushion for down time, or other enhancements
to your overall net worth. If you don't know what to do with all that money,
put it in a mutual fund. No, it can not be used for buying that new computer
either. That will lose it's value as soon as you buy it. Equipment costs belong
among your expenses.
I'll use 15% as a profit margin, or "success factor". That's pretty
good if it was the stock market. 15% of 56.17, our minimum operating cost, is
8.42. Adding this to 56.17 gives us the really magic number: a successful hourly
rate of $64.59.
The fat lady sings.
| Hourly overhead cost (overhead / billable hours) |
17.98 / hour |
| Minimum operating costs / hour (labor + overhead) |
56.17 |
Profit margin (15%) |
8.42 |
Adjusted hourly rate for success |
$64.59 |
| |
|
This rate is well within the generally accepted range of $50-75 / hour
as creative minimum wage. I know I am making my business work if I go over my
time records and find I have made at least $65/hour. When I am making 100 / hour,
I am smiling all the way to the bank. I like that.
In answer to my perennial question stated in the beginning of this
article, "Can one make a living as an illustrator?" the
data suggests that the answer is yes. $65.00 / hour is well within acceptable
market rates. It's actually on the low side of thriving, but I think I will not
go and apply for that cashier job at the 7/11 store after all. I can make a better
living doing what I love to do, and if I work it right, I can live well and prosper.
And so can you.
And I still periodically ask that myself question and have to answer
it over and over again for myself. That's a good thing.
References and Sources
Creative Business
An online resource for creative services businesses.
http://www.creativebusiness.com/
See the articles among the many on their site:
"Pricing and Billing Standards for Freelances and Creative Services Companies"
"Business Planning: The exasperating Made Simple"
U. S. Small Business Administration
There's an office in most cities. They have free consultations and hold business
courses for small business entrepreneurs.
http://www.creativebusiness.com/
Entrepeneur.com
http://www.entrepreneur.com/Your_Business/YB_Node/0,4507,109,00.html
Articles and online forms for business planning
Graphic Artists Guild
http://www.gag.org/
Publication: "Pricing and Ethical Guidlines"
The Illustrators Partnership of America
http://www.illustratorspartnership.org/
The Illustration Conference
Held every two years or so
http://theillustrationconference.org/2003/
Art Talk
An online forum for illustrators. Also a great portfolio site.
http://www.theispot.com/arttalk/
Paul Mirocha
5/26/04
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